Southeastern Rugby

Matt Kirkendall - Boys
Tom Marcotte - Girls
Larry Gilbert -
-Commissioner

Contact Webmaster

HSE Rugby Home > The Players

Topic Links

News

Schedule

Boy's Teams

Girl's Teams

7th & 8th Teams

Rugby Forms

The Players

Drills

Playbook

Coaching Newsletters

Club Support

Pictures

Messages

Alumni News

Links

The Players

Many of you were interested in learning more about the various rugby positions. Here's an image map portraying a lineout.

Lineouts are formed to return the ball into the playing area after it has been kicked or carried into touch. The Red team is "attacking" and the black team is "defending". The attacking team is trying to move the ball toward the defender's in-goal area.

Each team's players consist of forwards (#1 through #8) and backs (# 9 through #15). Each player has specific responsibilities during the match.

Move and hold your mouse over a player's number for a brief description.

Click here to launch a MS Word document entitled "What Position Should I Play?".

 

#15 - Fullback - The player responsible for the last line of defense against both running attacks and tactical kicks. Must be rock solid under a high ball and unconcerned about the prospect of being gang tackled the moment he takes the catch. Joins the attacking backline unexpectedly to create an overlap. #2 - Hooker - Stocky player.  Throws the ball into a lineout.  Hooks the ball with his foot when it is fed into a scrum. #1 - Loosehead Prop - Stocky player.  Supports the jumpers in a lineout and the hooker in a scrum. #4 - Left Lock - Tall, strong player.  It is the locks' job to win the ball in a lineout and, along with the other lock (#4), provide the main drive behind the scrum. #3 - Tighthead Prop - Identical role to his fellow prop (#1), except when he packs down in the scrum his head goes between the heads of the opposition's hooker and prop, thereby deriving the term "tighthead". The other prop's head is not similarly bound in between two players, hence "loosehead". #5 - Right Lock - Identical role to his fellow lock (#4). The right lock is generally the stronger scrummager and often the taller of the two locks for more effective scrummaging power. #6 - Left Flanker - Strong, aggressive, fit player.  Primarily concerned with winning the ball in loose play and supporting the jumpers in the lineout. Prides himself on his ability to execute the sort of tackles that make spectators wince. #8 - Number Eight - Biggest, strongest, fittest player on the pitch.  Packs down at the back of the scrum, either between the two locks or between a lock and flanker. Responsible for crucial role of providing the scrum-half with good ball from the base of the scrum, or launching attacks from the same position. #7 - Right Flanker - The stronger scrummager of the two flankers.  This player is a ball winner whose main role is to disrupt the opposition's backs. Thrives on battering fly-halves and centers. #2 - Hooker - Stocky player.  Throws the ball into a lineout.  Hooks the ball with his foot when it is fed into a scrum. #11 - Left Wing - Often the fastest of the two wings, this player must have speed and elusiveness to score tries when the ball is in his hands.  Must be confident in catching kicks before they reach the ground and initiating effective counterattacks from possession gained after opposition kicks. #9 - Scrum-half - Often the smallest player with the best ball-handling skills. Responsible for feeding possession won by the forwards to the backs, or recycling the ball in loose play.  Generally a robust and aggressive player who is not intimidated to tangling with the opposition's forwards. #10 - Fly-half - A solid run defender and a elusive runner with good tactical judgment and leadership skills.  Decides whether to distribute the ball to the backs or kick for position. #12 - Inside Center - Must have outstanding passing and judgment skills. Called upon to attack with significant pace.  Distributes the ball under intense pressure.  Plays Lead role in defense and must be very aggressive tackler.  Number 12 is generally the larger of the two centers. #13 - Outside Center - A similar combination of power and pace as the inside center (#12), but more likely to exploit the gaps made by his colleague than create them himself. #14 - Right Wing - Generally the more powerful runner of the two wings this player, in addition to finishing off his opportunities by scoring tries must be a powerful attacking weapon down the short side of the field.  Similar defensive duties as the other wing. #1 - Loosehead Prop - Stocky player.  Supports the jumpers in a lineout and the hooker in a scrum. #4 - Left Lock - Tall, strong player.  It is the locks' job to win the ball in a lineout and, along with the other lock (#4), provide the main drive behind the scrum. #3 - Tighthead Prop - Identical role to his fellow prop (#1), except when he packs down in the scrum his head goes between the heads of the opposition's hooker and prop, thereby deriving the term "tighthead". The other prop's head is not similarly bound in between two players, hence "loosehead". #5 - Right Lock - Identical role to his fellow lock (#4). The right lock is generally the stronger scrummager and often the taller of the two locks for more effective scrummaging power. #6 - Left Flanker - Strong, aggressive, fit player.  Primarily concerned with winning the ball in loose play and supporting the jumpers in the lineout. Prides himself on his ability to execute the sort of tackles that make spectators wince. #8 - Number Eight - Biggest, strongest, fittest player on the pitch.  Packs down at the back of the scrum, either between the two locks or between a lock and flanker. Responsible for crucial role of providing the scrum-half with good ball from the base of the scrum, or launching attacks from the same position. #7 - Right Flanker - The stronger scrummager of the two flankers.  This player is a ball winner whose main role is to disrupt the opposition's backs. Thrives on battering fly-halves and centers. #11 - Left Wing - Often the fastest of the two wings, this player must have speed and elusiveness to score tries when the ball is in his hands.  Must be confident in catching kicks before they reach the ground and initiating effective counterattacks from possession gained after opposition kicks. #10 - Fly-half - A solid run defender and a elusive runner with good tactical judgment and leadership skills.  Decides whether to distribute the ball to the backs or kick for position. #15 - Fullback - The player responsible for the last line of defense against both running attacks and tactical kicks. Must be rock solid under a high ball and unconcerned about the prospect of being gang tackled the moment he takes the catch. Joins the attacking backline unexpectedly to create an overlap. #12 - Inside Center - Must have outstanding passing and judgment skills. Called upon to attack with significant pace.  Distributes the ball under intense pressure.  Plays Lead role in defense and must be very aggressive tackler.  Number 12 is generally the larger of the two centers. #13 - Outside Center - A similar combination of power and pace as the inside center (#12), but more likely to exploit the gaps made by his colleague than create them himself. #14 - Right Wing - Generally the more powerful runner of the two wings this player, in addition to finishing off his opportunities by scoring tries must be a powerful attacking weapon down the short side of the field.  Similar defensive duties as the other wing. #9 - Scrum-half - Often the smallest player with the best ball-handling skills. Responsible for feeding possession won by the forwards to the backs, or recycling the ball in loose play.  Generally a robust and aggressive player who is not intimidated to tangling with the opposition's forwards.
Last updated: January 29, 2003